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So let's say you dropped a weapon on the ground at 0:00 and you walk over that gun at 0:29. Note: If you walk over the weapon withing the 30 sec despawn timer, the timer will reset. Drop the weapon on the ground and wait out the 30 sec despawn timer. Use up all the ammo and change the weapon out for another weapon on the groundĢ. To despawn a weapon from the map you can either:ġ. ShyWay has a great explanation on dirtying weapons.
Halo 3 weapon Pc#
These static spawn times are marked 'like this' to easily distinguish them from regular timer respawns.ĭOES NOT WORK IN MCC PC ANYMORE: In MLG maps you can manipulate a weapon's respawn timer by "Dirtying the Weapon" Dirtying a weapon refers to interrupting or picking up the weapon during the 2 second timer, which will not start its respawn timer until you stand still for 2 seconds and trigger the respawn or drop the weapon on the ground. Unlike the weapons in MLG Maps, the respawn timer for a Powerup like Camo will begin once it has been picked up. The weapon will respawn even if you have the same previously picked up weapon still in hand. This mimics the static weapon spawn system used in Halo CE. In MLG maps the weapons spawn in the air and drop down to the ground disturbing the weapon and beginning the respawn timer 2 seconds after hitting the ground. The weapon will respawn even if you have the same previously picked up weapon still in hand.Ģ. In standard gametypes the weapons spawn on the ground and thus the respawn timer starts ticking 2 seconds after you pick up the weapon. There are 2 different methods that this mechanic is manipulated in Halo 3:ġ. In Halo 3 a weapon's respawn timer starts ticking down 2 seconds after the weapon is disturbed.